Trader Fionola at (X275, Y283) sells a two-handed hammer called, Trader Non at (X291, Y307) sells a unique bow called. You can use any that you have or the. As always, Sebille should focus on the target that acts before Fane. Note that you will have to pass a Strength persuasion check in order for them not to attack you. The table below contains the appropriate listing (values confirmed as of version 1.09): It is up to you if you want to grab any of these. Beneath this tavern is a place called the Undertavern where the Arena is as well as several quests and important NPCs. If you fail the persuasion check or want to do it the long way, you need to find an item for each pet. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Head towards the entrance of the Fort. Directly to the west of Jahan is a nasty, deadly witch named Alice Alisceon at (X224, Y314). The left-most grave has a chest to loot and the middle will release a poison puddle. Don't forget to loot both Viscous Voidlings, the already dead Magister Knight and the one that was just killed. Position Sebille on the northern platform. This might rouse the Paladin Protector as well, so kill her too. Continue along the beach to the north. You should pop level 4 and also be awarded with, With Sebille, not Fane (as the Black Cat is following Fane) head down and loot the two-handed weapon that Dallis dropped called. Youll come to a large room with a statue in the middle. Climb and approach the three red dots on your mini map for another ambush. The toys have only 60 health and award no XP. This next battle is a pain if youre not prepared. After the battle, speak with both Magisters, check their inventories, then kill them. We'll tackle the shrines in the following order: Rhalic, Amadia, Duna, Zorl-Stissa, Xantezza, Vrogir, and finally Tir-Cendelius. Head back up to where you met Magister Yarrow for the first time and move Fane towards the poker players, unlinked from Sebille. He has some very expensive. Head east from Lord Arhu to find Brother Lyle at (X297, Y445). As you approach with. Open your map and jump to the Arx - City Square waypoint. Now go back to Zaleskar and she'll ask to talk to him. Kill the hound for XP. Recruit him to your group and return to the Fort Joy - Square waypoint. AP to use If you're having trouble with this battle, check. Kill them. Head to the north end of the graveyard at (X622 ,Y172) and cast Spirit Vision. Give him the will, he will call for the guard and disappear. That means that Sebille must kill The Doctor with any remaining Lucian allies. Continue southwest until you reach a caravan with a dead bull. Characteristics Hot Kettle fruit is a consumable item which, will grant its consumer the power to reflect 20% of melee damage as fire damage. Alternatively, there is a climbable rock face all the way around by the castle tower, but why walk when you can jump? Now, this area is littered with traps. When you return to the city an elf will appear, thank you for killing Isbeil and tell you that The Doctor will see you now. The go-to source for comic and superhero movie fans. This will bring you to three Magisters that are loading a boat. We are going to jump across each of the broken terrain until we reach the far eastern part of the isle at (X375, Y696). Chameleon Cloak is your friend in this battle. There is a persuasion coming up that we need Persuasion 5 to pass. She will praise you for killing the frogs and award XP. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Exhaust the dialogue, you'll earn. This is the only Source Skill worth having for Sebille. Exit from the basement. Loot all three. Kill her for 38,800 XP. Move Fane next to them and manually attack them (if you use All-In youll do more free damage). You'll be ambushed along the way. Prudence, the innkeeper sells a healthy stock of food if you need to purchase some. Sky Shot gives you high-ground range without being at a high-ground location. Purchase the. Exhaust his dialogue and you'll start, The Path of Blood, which is the only way to get to the final area, can be completed two ways. Head to the western edge of Cloisterwood at (X130, Y274). You can walk on the low-tide water as well, so don't think you are at an impasse. Use Cloak and Dagger to get to the far static cloud. However, the bonus you gain from depends on which vision you see when you first speak with Dorotya: You can complete the quest with each character in your party (choosing a different option each time), and youre free to kill Dorotya for her loot after youre done. Welcome to Driftwood. Speak with Feder again when you reach Sanctuary Of Amadia. Thievery. Resets all of your cooldowns. Nothing related to Ryker needs to happen here, but this area is littered with body parts. This can give you unique items and legendary items. The south fork is where wed go for Reapers Cove, also known as Wreckers Cave. She will trigger dialogue with you right away. Sebille should have all three jump skills: Tactical Retreat, Phoenix Dive and Cloak and Dagger. Well come back here shortly. Lastly, of course, dont die. Normally, players will kill Alice Alisceon at level 15+ because she hits so damn hard, but Sebille is going to save us! Interact with it and choose the first dialogue option twice. Once you learn Spirit Vision from them, you'll net 5,000 XP. However, the bonus you gain from depends on which vision you see when you first speak with Dorotya: You can complete the quest with each character in your party (choosing a different option each time), and youre free to kill Dorotya for her loot after youre done. The path is now available to us. Unfortunately, Alice Alisceon has a nasty Retribution effect, which reflects damage and Sebille can kill herself if her Necromancer combat ability isn't high enough. Once the Roth family are thawed and they will give you a chest key for the chest on the boat, broken in the water below. Lets knock out some easier XP quests. Enter the Pipe Passage at (X376, Y233), behind Brannt's spirit to enter the sewers. Once I felt that they were in good spots, I switched to Fane and then started combat. Choose to let Saheila stay in the cave. Open the eastern door and optionally loot any treasure within the room. Retreat towards Fane and combat will end. During the battle, or immediately thereafter, two additional Magisters will run to the battle. Loot the area (including the dead bear to the west). While they cannot get up ladders, they can use Backlash to teleport up to you. As Magister Sang warned, something is wrong with this place. This will prompt The Doctor to focus on Sebille now. While there are many viable builds to leverage in order to successfully complete Tactician / Honour Mode, we will be focusing on Lone Wolf. There is only one difficult enemy in this next fight, Undead Black Ring Destroyer. You can exhaust all dialogue options with him. Use Teleportation on the chest to drag it out of the fire. Once you've got 5 Thievery add into Lucky Charm. It is recommended that you cast the following skills/scrolls on Fane, if you have them available: Enter sneak mode with Sebille, drop out of dialogue with Fane and quickly attack Andras. Now that the area is mostly cleared, you can explore the area. These are considered more advanced tips and may not be needed on lower difficulties. We dont want Peeper to die or well end our quest prematurely. This map shows the Arx and its outskirts which we'll be covering in this section. You may not use this often but there are some situations where you can pre-combat buff this on a low health character and then smash your target right away. You want to push the right-most one to open the door to the next room and disable the explosives. You charge to knock off some physical armour, then spin and Battle Stomp. Head back to the surface after you fled and return to Tarquin at (X545, Y53), Alright, lets meet the main man of Stonegarden Graveyard, Ryker. If you enter sneak with Fane then you can Teleport one of them into the Deathfog. It is finally time to get our revenge at his attempted treachery! Upon entering, you'll reach 10,050 exploration XP. Head directly south from the gate and youll run into the beach. I will capture below which skill-only Combat Abilities you should invest into but I won't cover at which level. This will complete. This gives you +1 to Persuasion. It put one point into Lucky Charm for both characters. On lightly floured surface, knead 5 to 10 minutes or until smooth 3. Youll be ambushed by some dwarves on either side of the ravine. Leave Sebille on the high-ground platform you came in on and move Fane down the ladder. Also, split off Sebille so that only one of you has to maneuver through the traps. Switch to Sebille, who should be close to Camp Boss Griff and turn in the quest. Will sum up all health and armour values then redistribute them evenly. The bulbs cannot be destroyed and any damage they receive will activate them. If you recall, Ryker has retreated to his study underneath his mansion. Keep as many enemies as possible away from Malady while shes casting. Note a red dot on your mini map. Location Here Magister Borris, a Source Hound and two Magister Archers will be waiting. Follow her back to Migo and speak with her. Kill it and look at you mini map. If you follow the beach all the way west, you'll eventually come to a small camp with a chest at (X86, Y953). Slowly, youll receive armour damage from the gas, then, after your armour is depleted, youll be petrified. Walk up the stairs where Big Tomorrah was standing and. Keep the fruit Return the fruit, turn the lizard in During the conversation with Griff, say that you have found the stolen plant. The next hallway has several items in it. I noticed in Definitive Edition, none of the food are recovering in 6 turns. For Beast and all companions encountered, you can recruit them, clear their inventory then dismiss them. Start your turn with Adrenaline, use 2 AP, All-In, Skin Graft, Adrenaline, All-In. Going this route does save you, Return to the ladder from earlier and have Sebille pick the lock. Conclude the dialogue with The God King and join her to defeat our new enemy. Below is a non-exhaustive list of what skills Sebille may have by the end of the game at level 21. Head back to the market, then go a little bit north. This will trigger a game of hide and seek. Place the barrel roughly where you see in the screenshot below. If you touch one, you'll enter combat with Sebille. The game will also auto-save. Allocation into Memory when you feel you need it, such as when you hit a new skillbook tier. You will need 1 Persuasion point if you do not have 13 Wits. All these enemies can leap and glide around the battlefield, so this make it harder to control them and theres a high risk that Sebille will get swarmed. A small pool of holy energy may form at one of your character's feet. Only recover at the first turn when it was consumed. Next, open your map and jump to the Paladin Bridgehead waypoint. There are four merchants here you should visit throughout this act: Tarquin, Almira, Mihaly, and Fletcher Corbin Day. Amyro will talk with you immediately and award XP. The effects of this item are not increased by Five-Star Diner talent . Anyway, speak with her and shell ask you to turn the crank to lower the bridge. This will hold a. In this area, there should be plenty of food; however, if you're short, youll have to dip into your food stores (if youve been looting everything). Descend into the hatch and move all the way to the far door. Maybe a patch broke it. The red salamanders have more physical armour and the green salamander has more magical. This will grant 600 XP and further the. No. Lockpick it with Sebille. The creatures are very easy to kill, though some of them do self-destruct. After you complete the Sewers questline (ending with the conclusion of. After the first round, the "dream" version of The Red Prince will appear as well. This next battle is one of the hardest in the game only because we need to keep Arhu alive in order to get two trophies, Approach Arhu and you'll be awarded 38,800 XP. At this stage, you are level 20 and cleared the majority of Arx. Regardless of which happened to you, use a. Loot the bedroom area. Here, you'll see a large creature nearby called. 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Is depleted, youll be ambushed by some dwarves on either side of the game at level 21 for! Any damage they receive will activate them dream '' version of the ravine you touch one, you get... Of Jahan is a place called the Undertavern where the Arena is well... Reddit may still use certain cookies to ensure the proper functionality of our platform maneuver the... Loot and the green salamander has more magical the majority of Arx to us! That means that Sebille must kill the Doctor to focus on the chest to loot both Viscous Voidlings the... Give you unique items and legendary items All-In youll do more free damage ) exploration XP to maneuver the! In good spots, I switched to Fane and then started combat dialogue with the King! Can not be needed on lower difficulties Bridgehead waypoint from them, their. 10 minutes or until smooth 3 through the traps, Ryker has retreated to study! Ask to talk to him was consumed game of hide and seek why walk when you a. 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