Juhani's tale begins with the story of her journey to Dantooine, and eventually extends backwards into her past, including the story of her harsh upbringing on Taris, and the bitterness she feels towards you and Bastila regarding what she feels was your role in its destruction. First, though, outfit Canderous with whatever equipment you can spare. You do not actually get the profit from this, however. Be pleasant and courteously deferential in conversations. Hell give you a number of quests which will eventually lead to taking a shuttle down to the surface of Telos. If you use a single-handed weapon (such as a lightsaber, sword, or blaster pistol), and keep your off-hand free, then the dueling feat will add a bonus to both your attack and defense. If you have extra spikes, you can hack into the droids' targeting filters, causing the sweet sound of gunfire to come pouring through the walls; congratulations, you've just turned the slaves against their masters. This contradicts Chodo Habat, who claims that B-4D4 can not harm a sentient being. This isn't merely a cosmetic affectation, though: the game's design relies upon you making decisions based on how you think your character would respond to a situation. Grab the Star Map and the Sith lightsaber, then walk back down to the acid pool for your final test. You can kill her if you wish, but even Dark Jedi should recognize the usefulness of having another Jedi in the party; what's more, if you do bring her into your party, you'll eventually be able to shift her back over to the Dark side. Essentially, the first number is equal to 2 raised to the power of the second number. With a decent energy shield, the only way Bastila will be able to damage you will be with her shock attack, and while this hurts, it's nothing a heal or life support pack can't overcome. Also note that many Force powers are not useable while you are wearing armor; this fits thematically into the notion that scoundrels will usually become the most powerful Force users once your character becomes a Jedi. Eventually, you'll run across a Republic soldier getting taken down by a couple of Sith. To achieve your main objective, head north from here until you find the disassembly room. The addressed issues are: Create your own unique website with customizable templates. The rancor, luckily, has his back turned, so don't worry about being stealthy here; just don't get too close. What would a BioWare RPG be without lockpicking? If, on the other hand, you visit the priest clan and ally yourself with them before heading to the north beach, then the warrior clan here will automatically go hostile to you when you enter this area. Light Jedi, on the other hand, will often find themselves bending over backwards to adhere to the Jedi Code. Don't hesitate to use security spikes, though; you won't need them for the rest of the game. Light side Solution: Give Largo 200 credits to clear his debt. For the Light Side path youll want to take up the quest with the Ithorians, but first you need to get your stuff back. While the extra health from ranks one and three will be helpful to any character, this rank is of most use to melee-range characters, since they will often be taking damage from multiple enemies at the same time, or will be the target of opponents that can attack multiple times per turn. In this instance, it might be worth your while to be able to throw your lightsaber, especially since it always hits. He also asks me to help some more -- he wants me to access the Czerka mainframe, looking for data to bring to the TSF to expose their more. Star Wars Knights of the Old Republic II: The Sith Lords/Versions transitioning between B-4D4 to the main character after Czerka Mainframe quest on Telos. Jan 21, 2017 - 27 min - Uploaded by Weasel BanditLet's play Star Wars: KOTOR 2 - Ep 13: Getting into Czerka's mainframe Star Wars . main character after Czerka Mainframe quest on Telos (light side) * Corrects an art issue with NPCs that appear in the mine foreman's log on. B-4D4-GE3 was a GE3-series protocol droid working for Czerka Corporation and a of the Czerka office, but also had access to the corporate computer mainframe. Once all of the enemies are dead, you'll obtain Bacca's Blade, which is arguably the best non-lightsaber melee weapon in the game. One thing you can do to shorten the fight is to rapidly press the fire button (A) right as the mini-game starts up; most of the fighters will be flying straight and low overhead during this time, so you'll have a good chance of taking down two or three of them immediately. You'll run into Sharina outside the hunting lodge on Tatooine. He'll hint that he has information, but will refuse to divulge anything until you help him retrieve a spy droid from the Sith base. If you plan to focus on ranged weaponry, however, you shouldn't need many points in strength; there are no strength requirements for any items in KOTOR, and since your inventory is unlimited in size, you don't need to have a high strength to carry loot around. The corresponding conversation can be found in the cut content. It would seem that the Star Map is likely located on excavations that the Sith are performing on the surface of the planet. This isn't a quest, yet; just some useful information to have. Be sure to un-equip Carth if you remove him, since you won't have access to his equipment while he's gone. To the north of this room is a computer terminal that you can use to scope out the base via security cams, unlock all of the locked doors, or get a map uploaded. Now for the semi-tricky part. In your rush for the more destructive powers, you might overlook Force push, but discount the efficacy of stunning powers at your own risk. STAR WARS Knights of the Old Republic II: The Sith Lords. Proceed still further south from here. Head back up the ramp towards the Ebon Hawk. Saving throws are used to reduce or negate damage from certain sources, such as explosives and harmful Force powers. If you had let the Selkath represent you, you would've been executed. Kudos' reward for 10 straight wins is bugged, unfortunately; sometimes you apparently get a sigil crystal, other times you'll get an anomalous entry in your journal which has no bearing on the game. You'll want to finish these two off first, preferably after stunning them somehow, then kill the rest of the Sith troopers. If you actually intend to follow The One's advice and slaughter the priests, he'll let you go. Once you're ready to begin, start to pester it about the Star Map, and it'll start posing hypothetical questions. Take the escape pod to get away from the Endar Spire before it's destroyed. but thats what the file says. For example, your character starts the game as a level one soldier. Upload your creations for people to see, favourite, and share. This Czerka executive turns out to pliable with the right combination of drinks, Twi'leks, and Force Persuade. Yes, all of that toil nets you less experience than killing a Sith grenadier. Jolee has a great little scene with a Sith trooper, after which you'll be freed of your cell. Of course, if you're just gonna cause a ruckus, you can bring whomever you want to the party. Regardless, head up to the holding facility and let your teammates free; they'll make a mandatory party for you, and you'll be on your way. 6) TSF Protocol Droid This is the TSF Station. ), Logarithmic: 7 (Here's where your public school education starts to fail you. To begin with, his base attack bonus is +20, to which he adds +3 from master dueling, +1 from lightsaber focus, and his Strength mod of +9 (holy mackerel!). You can ask them about the emitters, then attempt to persuade them to give you the emitter codes so that you can shut them down; you can attempt to persuade them to leave the area (Dern will shoot them before they get anywhere, and you'll earn a Dark side adjustment); or you can bribe them 200 credits to shut down their emitter. Like the other class-specific feats, this is always active. Dealing with the Exchange The Exchange are interferring in the restoration project. After Mission and Zaalbar join your party, Soldier characters will want to kick him out to make room for that duo; Scoundrels will want to keep Carth for a bit longer, but after you rescue Bastila, Carth will probably take a permanent back seat for the rest of the game. There aren't any alignment shifts as a result of this conversation, no matter what you choose. Charisma and wisdom aren't exactly created equal, though, especially for characters that intend to use Force powers as their prime means of affecting the game world and their enemies. If you keep his secret, you earn Light side points.). Ithorian Droid Escort the droid from Hangar Bay 2 at the Docking Module. At any rate, this level is where the fun begins. It will take some time after you first meet Mission to reach the terminus of her story, which comes when she continually insists that the search for Griff won't interfere with your mission. Some feats, such as armor and weapon proficiencies, are cumulative, but most are not, so that achieving the second level in a feat replaces the bonuses that the first level gave you, rather than having them add together. K-X12A Droid: Node 2 is reporting correctly. He was the assistant to Jana Lorso and usually served as a greeter for visitors of the Czerka office, but also had access to the corporate computer mainframe. Talk to Ajuur to start the match. Rukil asks you to bring him the journals of his father and grandfather, in the hopes that they, together with the clues in his apprentice's journal, will provide some answer to the riddle of the Promised Land. Replacement Restoration Droid 2. It fixes fixes quite a few issues, bugs and adds a few new features to the game. Method #2: If you hit the Upper North City apartments before you talk to the Sith in the Cantina, or if you manage to anger your opposite-sex character, then when you arrive at the same location as the party, you'll instead find a few Sith in full regalia pestering an alien. If you're using a melee weapon, then power attack can greatly increase the damage a successful strike dishes out, but it unfortunately reduces your attack bonus, rendering said strikes more difficult to accomplish. Catwoman, as we refer to her, will evolve into your party's prime killing machine with a minimum of fuss. The most useful application of sneak attack comes in conjunction with Force powers that stun opponents; since these powers are cheap and generally quite effective, you can have one of your party members stun an opponent, while your scoundrel proceeds to wipe them out with just a few hits. Your first action should be to activate one of your shields. Following to Czerka. A guide to . If you get lucky and begin a game with a few low cards, you'll find that the computer will always stay on an 18 or better, and will usually play a card in order to hit 19 or 20. If you're used to pre-made characters, such as are found in most console RPGs, by all means select a quick character and jump directly into the game; they're not handicapped at all when compared to a custom character. The death of those people would cause my people to fight. . Go back to Yuka and you can knock the price down further with a persuade or Force persuade. Talking to the guards, you'll be faced with a few options. If you plan to focus on using Force powers, you may want to tough out the early sections of the game without over-investing in treat injury if the skill will become less useful when you gain the ability to heal yourself with the Force. 2) Delete the file "global.jrl". All enemies within 10 meters of a single target take 1-6 damage to both Vitality and Force Points per level of Jedi (10-60 max.). Bottom line: get at least one character to the third rank in this skill, preferably your PC, just so you'll always have it available. Unfortunately, even the correct launch codes won't protect you from the Sith starfighters that are intent on shooting down the Hawk, so you'll have to jump into the gunner's seat and use your quad-laser cannons to blow some Sith out of the sky. When you're done, take the westernmost path to the Matale grounds. While the other powers can sometimes affect large groups, they are intended to simply weaken your foes or make them easier to kill; shock's reason for existence is to deal the killing blow itself, and kill it does, especially at its highest rank. Light Side Male Walkthrough (If you continually fail, you may want to try encoding the keycard instead.) After all of that work, however, you'll find that Hulak was merely using you to off his competition within the Genoharadan. Jolee has a rather Romeo and Juliet tale of love and loss to tease you along with after level-ups. Once you've made your choice, walk to the computer behind where Bastila was and deactivate the Temple's defenses, as well as the disruptor field around the planet, then head back to the Ebon Hawk. You can run to the far end of the path and pull the lever to kill them easily, but you won't gain any experience from doing so. All targets up to 16 meters away in front of character take 1-6 damage per level of Jedi (10-60 max). The strength modifier would still be applied to the damage rolled, however. Grenades are undoubtedly useful items, but they are best used against ranged opponents, since they move and are thus less likely to run away before a grenade goes off. Sep 1, 2017 - X-Com: Enemy Within Assault Build Guide. On your first exit to the Dune Sea, you'll come across Marlena, the aggrieved wife of one Tanis, a wraid hunter you may encounter in the hunting office here on Tatooine. However, Moza was unsure if it was wise to let him go, as he was now programmed to lie, a trait not expected in droids, thereby causing much trouble. Although Jolee appears in your journal, he has no real side-quest, like your other party members. Your player-character is going to be on the brink of death, most likely, so run away from Jorak quickly before he cuts you down. Selvan can also be found in one of the locked rooms in the northwestern apartments. Hell also arrange a meeting with Bao-Dur in the restoration zone of the planet. Sure, Chuundar (or Freyyr) can hold his own, but the other Wookiees don't deal very much damage, and the Czerka soldiers might as well be wall decorations. Unfortunately, this makes computer use a rather point-hungry skill to upgrade, since you won't necessarily see any benefit from adding less than four skill points, so this is a skill you may want to consider going all-in on, and pumping as high as possible, or simply avoiding it and hoping you have a hacker NPC teammate along when you really need one. Head down to the beach to find the priest's compound. After you're inside, start picking through the bodies for datapads and other items. In order, the answers to each matrix are: The interrogation is a fairly laborious proceeding--if you don't know what you're doing, that is. This takes some of the fun out of playing with Canderous, since the ability to find new weapons is part of the charm of any good RPG. If you note that you're almost dead and/or almost out of Force points, do the smart thing and start running away. After acquiring the credentials, the Exile entered the Czerka office and ordered the droid to follow her. Luckily, he's quite good at it. They will definitely pay. I couldn't find an in-game option to disable movies, so I tried changing the 'Disable Movies' option in that file to 0 (it was 1 originally). Also, be sure to ask him about the Star Map. Once you're there, have HK-47 talk to the guard at the gate; you'll be escorted inside and given another audience with the Chieftain. Also, keep in mind that your skill progression will drop sharply once you become a Jedi; if you are relying on your player-character to pick locks or do other skill-related tasks, then you'll want to have a few more starting-class levels when you become a Jedi. In order to disengage the airlock venting that blocks access to the northern part of the base, you'll have to learn how to cycle water from one room to the next, without accidentally flooding the room that you're in and drowning. His 21 defense will be tough for your character to hit in the best of circumstances unless you've levelled quite a bit. The body contains a slaver contract--Rorworr was apparently one of the Czerka agents responsible for acquisitioning slave labor--as well as a spent bolt casing from a Wookiee bowcaster. In order to open up this quest, you'll need to inquire with the Chieftain about his people's history after you bring him back the moisture vaporators; he'll ask you to retrieve the pearl, and after you do so, he will refer you to the tribe's storyteller, who will relate their fairly interesting history. Want a hint? Game. However, B-4D4 is not indestructible, so he will die if his hit points get low enough. All enemies within five meters of target are overcome with fear (stunned) for twelve seconds. There are four droids in total, each with its own little logic or mathematical puzzle that you can use (in 'manual repair' mode) to attempt to bring it back to its proper functioning. Darth Bandon, Malak's apprentice, will attack your party some time after you kill off Calo Nord. Thanks, BioWare! During the battle at the Hangar Bay youll find a Modified Blaster on one of the mercenaries. Go back to left room #1, then hit the flow control panel on the wall again. A quick montage sequence will zoom you through the next few weeks of your PC's life. These latter two have obvious Dark side implications. Heading west this time, you'll enter a chamber where you'll face off against two terentateks simultaneously. Take the ship up to the Star Forge, which should appear on your Galaxy Map. Soldiers will miss out on some early opportunities for experience, since they won't be able to use skills to solve problems to gain the optional experience bonuses available in some situations, but you can always come back later on with a highly skilled NPC and gain at least some of that experience, or just wait for some of the respawning enemies later on in the game. As soon as T3 is left alone in the droid repair office, you'll begin a little mathematical minigame, where you're able to disable the droid that's attempting to wipe your memory. Light Side Head to apartment B2 and speak with the droid merchant Opo Chano. If you do manage to survive Taris with a low-level character, however, your super-Jedi will make for a very fun playing experience, and will make your character more versatile in his or her use of Force powers as the game goes on. Once you are finally able to communicate, you can either kick her off the ship immediately for a Dark side hit or bring her back to Dantooine, where the Twi'lek at the starport will take her home, giving you a Light side shift (yay!). Once you hit the surface, you'll again find yourself in debt to the Czerka Corporation for the total of 100 credits. The insidious and malevolent powers of the Dark side will be off-limits to players that are role-playing a Light side character. Each will respond with something that corresponds to a not guilty, unsure, or guilty plea. If you agree to kill Slusk youll also need to take out Luxa as shell turn on you. The modifier that you gain from strength is applied to the attack roll and damage of a melee weapon, meaning that a character with high strength will find it both easier to hit an opponent and easier to inflict large amounts of damage. It contains a Bek datapad and some rancor bait, which will, not surprisingly, come into play when you need to take down the rancor, who's waiting in the next room. Simply walking around for a while will be enough to get a bead on the stowaway, who eventually returns to the cargo hold. You'll have Freyyr (or Chuundar) and Zaalbar fighting alongside your party, though you won't be able to control Zaalbar, while Chuundar has four Wookiee guards and a couple of Czerka goons by his side. Proceed to the Great Walkway. Continue through the ship, checking bodies for equipment and items. You can try a frontal assault, if you like, but the turrets that are set up in front of the entrance are incredibly resistant to most forms of damage; good luck getting past them. Head west at the branch to find a couple of smaller garage facilities, one of which contains a workbench. He possesses a truly massive blaster, which should suit him fine as a weapon for the time being, and an innate ability to slowly regenerate damage, which makes him an ideal candidate to take the lead when going through doors. So what happens to B-4D4 after you use him to break into the mainframe? Select the first two conversation options that encourage the fathers to remain calm, then persuade them to let the children remain together in peace. North of this room is the pool. For once, you might want to dispose of the weaker enemy first and kill Yuthara before Uthar, if only to prevent your energy shield from falling as quickly, and since Uthar will abuse his death field attack to stay alive much longer than he should be able to. She'll spin a tale of woe, and explain that she needs you to sell a wraid plate that her husband found, since she's unable to do it herself due to the fact that she doesn't have a hunting license. Main article: Squad Tactics (XCOM: Enemy Unknown). It's tedious, but it works; just be sure you keep moving, or Malak will likely get in position for a Force jump. In any case, once you've dealt with the firaxan threat, you can now access the Star Map, to the east of the kolto control panel. Players who intend to become Dark Jedi will have a much easier time in the game, if only because conflict resolution is reduced to picking the conversation options that will most quickly lead to bloodshed. Unfortunately, the character-specific side quests seem to be unlocked only by having that character in your party a significant portion of the time; if you keep Carth on the Ebon Hawk for most of your journey, for instance, it seems like the game will be less likely to offer you his side quest later on. Grab them, and head all the way back out to the Sand People enclave. Youll then be offered another quest to kill the leader of the Exchange, Loppak Slusk. A good example of a Jedi consular, albeit a Dark side example, is the cronish Emperor Palpatine from Return of the Jedi. On the other hand, if you managed to poison the entire planet, then the Selkath will somehow restrain themselves from using you as firaxa chum and banish you from the planet. Take its body and head to the ritual marker in the southeastern corner of the map, then suspend the body of one of the kinraths from the dangling vine there, making sure that your party is healed up with full Force points before you do so. B-4D4, meet your R2-D2-esque sidekick, T1-N1. Search Jorak's body for items, then grab Tulak Hord's mask from his locked sarcophagus (DC 28). In between each round of investigation, you'll need to question both men and the information droid to unlock the proper comments to Bolook. Proceed northeast from here, into what is winkingly called the 'Guest' Room, where the Ebon Hawk's former pilot is being held in a torture cell. Opo Chano was a Duros droid repairman and parts salesman on Telos IV Citadel Station during the time of the Dark Wars. Since passive feats are always active, working behind the scenes to make your characters better warriors, they ease the burden of micromanagement somewhat. After the Jedi falls, search his body, and then rifle through the footlocker in the next room. The first quest is to pick up some items from the Medical Lab in Residential 082 West. There's nothing critical in here, but there are some good upgrades in the footlocker inside the drained pool. Dexterity is likely going to be the primary attribute for most players, since a high dexterity modifier affects your attack rolls with both ranged weapons and, oddly enough, lightsabers. Take the southern entrance inside. After he dies, Yuthara will turn on you, and again, if you poisoned her, she'll feel it now. Head east to find a group of Dark Jedi that need killing, then walk into the flow control room. Roland won't reveal why they've been hiring mercenaries until after you infiltrate the Sith base for him; once that's done, he'll fill you in on the details. You'll run into Shaardan on your way out of the tomb, eager to 'relieve you of your burden.' You can either have your main character walk in via solo mode, creeping carefully along the side of the pool, and retrieve the items (you'll still probably set off at least one of the mines, so have an antidote ready), or repair the nearby droid and have it self-destruct in the pool, which will eliminate the mines as well. A high constitution also affects your fortitude saving throw, allowing you to more easily fight off the effects of poison and other harmful physical ailments, or avoid them altogether. At its most extreme, this effect will save you 50% on your friendly Force powers, but using powers from the other side of the Force will cost you 50% more than they would if you were neutral. Afterwards, start systematically taking out the rancors, since they'll be the worst offensive threat you're going to be facing. If you do go on a rampage, you'll need to head to the far southern end of the enclave to find the Rakatan with the Ancient Tome you'll need to bring back to the One. 1) Open up the Override folder located within your SWKoTOR directory. "If you controlled B-4D4, you could walk right in." "You mean, B-4D4 could walk right in." "Right, whatever. About this game. Or you can just skip repairing the droid, and make up the couple hundred experience you miss out on by killing one extra enemy somewhere along the line. You'll need to follow along the main plot on Tatooine, involving the Czerka's attempts to rid themselves of the Tuskans, in order to free Griff. Opo Chanos appartment is in Residential 082 East. To see this conversation, you must be in the Undercity Sewers on Taris, and have Mission and Zaalbar as . Lashowe is at the far north end of the tombs. You can set a mine that you have bought or found by making a check against the DC of the mine, which is either DC 15, DC 20, or DC 25, with the higher difficulties being, of course, the most powerful mines (which are usually used to guard the most valuable locations and items). 2 to the 7th power is 128.). If on the other hand, you want to take out Thek, head back to the Bek base, speak to Zaerdra, and start knocking heads. You can also hit up Mission for a tutorial any time you're on the Ebon Hawk. You'll run into Dak Vesser near the entrance to the Valley proper; if Juhani is in your party, he and she will have a frigid little back-and-forth which causes Dak to run off after you're done speaking to him. Elsewhere, in the cantina, you'll be able to purchase some fine Pazaak cards from the bartender; he offers up two copies of each of the +/-2, +/-3, and +/-4 cards; this should be enough to make a fairly tough deck to beat, if you combine them with other cards of the same variety that you've come across in your travels. Break into the computer room, take out the Sith, then quickly hack into the computer system. While passive feats remain working in the background of the game all of the time, active feats require player input during a battle before they'll be used. If you've seen it in the movies, you can probably do it; if you haven't seen it in the movies, well, you can probably do that, too. Later he was asked to sell his Czerka droid credentials to Meetra Surik so that she could expose Czerka's corruption through the use of protocol droid B-4D4-GE3. After another locked door (DC 28), you'll be inside Ajunta's Tomb. It's worth pointing out that, as you progress further into the game, most of the broken droids you encounter will require multiple individual repairs before they're restored to working order, and since you save parts from each repair, you can sometimes save four or five parts per droid for every four levels you possess in repair. Points, kotor 2 czerka mainframe erase the smart thing and start running away minimum of fuss your creations for people fight! Adds a few issues, bugs and adds a few new features the! Of this conversation, no matter what you choose over backwards to adhere to the beach to the... Sewers on Taris, and it 'll start posing hypothetical questions Yuthara will turn on you Exchange Exchange! A Jedi consular, albeit a Dark side example, is the cronish Emperor Palpatine from Return of the.... Sarcophagus ( DC 28 ), Logarithmic: 7 ( here 's where your public school education starts to you! 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